Gamification is the application of typical elements of game playing to other areas of activity, typically as an online marketing technique to encourage engagement with a product or service. MarketandMarkets and M2, estimate the current global market for gamification apps and services in the neighborhood of $500 million. M2 Research sees the market growing to $2.8 billion by 2016. Having searched high and low on the internet for a comprehensive list of game mechanics, we found only one such list. SCVNGR's secret game mechanics playdeck. While we did come across a gamification wiki, the content did not seem sufficient even though it was well organized. We decided to use the structure of the existing resources to create a list of game mechanics, their definition, and relevant examples in games as well as non-game contexts. We aim to make this the go to resource for anyone who is looking to integrate gamification elements into their business or project. This list will be updated regularly, so please do leave comments if you feel we should expand on some terms or add new ones. Without further ado, here's the list.
via Computers-and-Technology Articles from EzineArticles.com http://EzineArticles.com/8220737
via Computers-and-Technology Articles from EzineArticles.com http://EzineArticles.com/8220737
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